Notes on modeling

Successful leveling is a requirement for successful modeling. The ceiling is often well suited for leveling because the ceiling surface is more visible than the floor surface in furnished rooms.

After leveling, 3D modeling is done manually or with the help of automatic functions.

Manual means that you create each level manually and construct surfaces and openings manually. This procedure is advantageous for rooms with sloping ceilings or complex room geometries, as you have complete control of your "growing" 3D model step by step.

Depending on the situation, the work can be accelerated:

If a room is a prism (all walls have the same height and are vertical), surfaces on one level, e.g. the ceiling level can be constructed based on this plane. After clicking this button, the surfaces are copied to the respective opposite level (ceiling> floor / floor> ceiling) and automatically generated on the edges of the surfaces, wall levels and wall surfaces. This is the fastest way to model a room.


  


In the picture on the left, the floor and ceiling levels were created and the ceiling surface was constructed. After clicking the button, the ceiling surface is automatically copied to the floor and the wall levels and wall surfaces are created.

In furnished rooms, the help line can be used to construct hidden points of the room contour. The intersection of two auxiliary lines is a snap point.

Another construction aid is the temporary help lines, which are generated by the function keys F2 and F3.

  

In the picture on the left there is a wall with a window opening. In order to construct the window opening to the right at the same height, place the cursor on the upper edge of the left window until a snap point appears. Then use the F3 key to create a horizontal helper line and draw the window opening starting at the helper line.

The F2 key creates vertical helper lines.